Shelfie

Background

Despite modern technology and ubiquitous scrolling, physical books remain as popular as ever. According to data from Statista’s Advertising & Media Outlook, although ebooks are becoming increasingly popular, they significantly trail behind physical book purchases. In the UK 48.5% of the population bought a physical book in 2021, compared with 20.3% buying ebooks.

Challenge

Bookshelves throughout the country are brimming with books. Old, new, read, unread, ones to impress, to hide, unwanted gifts. Most are rarely opened on a regular basis. Why not let them be read by others?

Similarly, books, especially new ones (especially new releases) can be very expensive, especially new releases non-fiction, and those with a niche target audience.

 

Role

UX researcher / UX / UI designer / branding

Responsibilites

Competitor analysis / user interviews / empathy mapping / branding / UI kit development / task and user flows / wireframing / prototyping / user testing

Duration

8 weeks

Note: This is a project part of DesignLab’s UX program. The research is organic and the design is based on real user voices, in combination with mentor and peer feedback.

Let the story begin…


 

Opportunity

There seemed to be an opportunity to give people a space to share books with those living locally. This would take the financial pressure of the individual, help create a sense of community through a shared love of reading, and put some of those books on the shelf to good use!

A solution?

We found that most people weren’t interested in swapping books at all! They either wanted to get rid of books they had at home, because they felt they had too many, or were more than happy to borrow from the library or buy their own.

OK, so what DID we discover?

That there was a significant lack of motivation to read! People were either lacking in time, energy (or both) and so really needed a good, engaging read to ensure that they would read the book sitting next to their bed.

 

Research


Competitor analysis / provisional personas / user interviews / empathy map

 

Research Goals

There were a few things I needed to know in order to start work.

  1. What motivates people to start to read

  2. How and where do people read

  3. What issues prevent people from reading regularly

Competitor Analysis

Who are our comptitors? Let’s take a look at some book swapping apps on the market. I analysed them for functionality as well as design.

Local Library - under the umbrella of the local authority, free for all users

Free Little Library - an independent set-up allowing users to share books

Nextdoor - a neighbourhood app whose main focus is creating a sense of community

Meetup - an online platform allowing users to meet others with similar interests

Libby - an online e-reading platform connected to the local library

Provisional Personas

I carried out secondary research, examining both direct and indirect competitors, as well as reports relating to reading habits and book sales in the UK. As a result I was able to create 3 provisional personas which helped summarise some of my findings.

User Interviews

In order to really dig deep into my research, I interviewed 5 key users, all of whom are currently, or have been big readers at some point in their adult lives.

  • male with short blond hair

    Reader 1

    Age 40

    Lawyer

    Married, 2 children

  • red-headed female

    Reader 2

    Age 42

    Researcher

    Married, 2 children

  • White-headed smiling female

    Reader 3

    Age 39

    Salesforce Administrator

    Married, 3 children

  • Smiling Asian woman

    Reader 4

    Age 43

    Stay-at-home parent

    Married, 2 children

  • White haired woman with eye patch

    Reader 5

    Age 39

    Research Grants Manager

    Single

 
 

Significant Interview Findings

  • Most of the readers (3/5) felt they read much less now than they used to, due to childcare commitments as well as reduced daily commute since they are mostly now working from home.

  • For these individuals there was a distinct sense of guilt that they SHOULD be reading more.

  • All of those interviewed relied on recommendations from friends, reviews in literary sections of papers and/or magazines and book clubs.

  • Most of the interviewees had been, or are currently members of at least one book club. They felt it gave them an opportunity to push their literary boundaries. Those not in a book club didn’t want to be dictated to as to what they should or shouldn’t read.

  • 4/5 interviewees were comfortable and actively chose to buy second hand books, primarily for economic reasons. All felt very carefully before buying new physical books, looking around and ensuring that the book would be enjoyable, they were often much more relaxed before buying second-hand since it had less of a financial impact.

But what’s the real problem?

I synthesized and analysed the interview data into an affinity map to get a clear hand what people were saying. It appeared that the problem wasn’t the problem I thought it would be. The real issue? Motivation teamed with guilt. Most of the interviewees had very little time to read, and if they did have the time they wanted to be quite choosy about what they read. All, in one way or another, felt guilt for not reading enough, wanted to read more, but often lacked the energy or motivation to do so.

The reader


Persona development / user journey / crazy eights / site map development / user flows

 

Meet our persona, Ursula

Based on the interviews, I was able to create a user persona. Ursula is 41 year old director of communications.

“I love reading, and used to read a lot, but nowadays I am hardpressed to find the time and energy to engage my passion”

Ursula studied English to university level, but now, as a busy working parent has little time to indulge her passion. She buys the majority of her books second hand and tries hard to find books that she hopes will hold her attention and encourage her to stay focused and engaged. She chooses her books based on recommendations from friends and from reviews in newspapers and magazines. She appreciates being able to discuss her reads with others as feels she can get another perspective.

Now that I had personified the user, I was able to establish what her journey currently looks like. I started with the fact that as an avid reader, was looking forward to her next book, however she feels overwhelmed with all the options. Once she eventually finds a read, she is excited to feel a sense of engagement and purpose. However, she soon regards the task of reading as trial and loses its sense of enjoyment. She eventually struggles through the book and finishes it with a sense of acomplishment.

 

Crazy Eights

So what does our user need from the app? What would the app look like?

I did some Crazy Eight exercises to generate some ideas in quick succession using the “How Might We….” framework:

How might we encourage and support reading?

How might we engage emotionally to find an appropriate book?

How might the screen look like that has strong visuals?

Sitemap

Now I had some ideas about how the app would be focused, I needed to think how it would best organised for Ursula. What was she looking to do? What did she hope to achieve? In creating a site map, I was able to focus the app and establish a clear information architecture which would allow any task to be intuitive and frustration-free.

 

User flow

How would Ursula navigate through the app? Using the site map as a basis, I created a task flow which shows her primary goal when using it: to find a book that suits her mood and therefore would encourage her to maintain enjoyment and engagement throughout the book. I wanted to guide Ursula to reach her goal with as few clicks as a possible. Here’s what I came up with…

Designing the look and feel


Moodboard / UI Kit

 

Moodboard

The brand identity of the app was based on the user interviews and journey maps. The adjectives that emerged from these processes were: mindful, literary, mature, engaged, sensitive.

UI kit

Since Shelfie was a startup idea, I needed to create a UI for the app’s branding. This allowed me to think about what themes and feelings I wanted users, like Ursula, to experience. I chose warmer muted colours mirrioring the calming nature of reading and ensuring that they wouldn’t detract from the bold and engaging book covers.

The structure of the story


Wireframes / Wireflows

 

Low fidelity wireframes

I started making some sketches of the screens that I included in the task flow. I focused my attention on the element which would allow users to choose their emotional state: how was the user feeling in order to best direct them to a book that would sustain their interest?

Using the user flow, I looked at other similar products on the market and analysed their websites for functionality as well as design. I created wireframes whose layout was relatable since this was a totally new concept for an app design. It was important therefore there was a strong onboarding process where users could choosetheir book preferences. I played around with the UI for users to choose their mood. I felt a wheel was most compelling, intuititive and fun to use. As well as relying on the users mood to choose a book, I looked back at the interviews, where people said they relied heavily on recommendations from friends and book critics. I wanted therefore to make this an integral part of the app.

Wireflows

Creating high fidelity wireframes allowed me to focus on the more successful sketches and integrating this with the user flow created earlier, gave me a clearer understanding of how Ursula might interact with the app.

The first draft


 

Bringing together the user flow, UI kit, wireframes, I created a fluid, intuitive prototype. It brought everything to life!

Reviewing the book


User testing / Affinity map / Iterations

 

The most crucial next step followed: I tested the prototype on users to ensure it actually worked.

I carried out moderated user testing over Zoom in order to determine the successes and frustrations of the prototype.

Overall impressions: clever app idea that fills a gap using sophisticated use of colour and fonts.

Through analysing and synthising the data, I created an Empathy Map which highlighted the successes, pain points and suggested improvements on the homepage,search results page, product page and checkout.

Iterations

A few crucial changes were needed as a result of the user testing. The most obvious was to provide context snd purpose within the app. This manifested in certain concrete issues which needed to be addressed:

Clearer icon explanation

Rethink icons to use on the navigation menu

Give reviews a more prominent place within the app

Develop the onboarding to include all aspects of the app

Create a screen specifically for friends and critics reviews

Epilogue


Reflections / Next steps

 

The research aspect of this project was especially interesting, since the results were so different to those than I expected and as such I needed to change the focus of the project quite considerably to reflect this.

The use of colour on the mood wheel is reflective of Western colour correlations, and therefore if I was to expand this project internationally, the colours would need to change to reflect cultural differences.

The user testing led to a huge overhaul in the use of icons throughout. It also reminded me of crucial elements which I had dicovered in the initial user interviews, but which I had failed to address adequately - namely the importance of reviews in helping the user choose a book.

If I were given the chance to develop Shelfie further, I would look into the use of a dashboard which would allow users to look back at their previous visits to the app allowing them to track their emotions. I would also delve into how users would get the book they would choose to read: would they buy the book, or perhaps even enagage with others on the app to borrow it?

This project is dedicated in memory of Natalie Cass, who gave such insight in the initial interviews and was a true bookworm “always with a book in hand”.


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